20th Annual August Institute
Gifted and Talented Sessions
Helping High Ability/High Potential Students Become Self-Directed Learners Using MakerSpaces
The Maker Movement is a revolutionary global collaboration of people learning to solve problems with modern tools and technology. Adults and children are combining new technologies and timeless craft traditions to create exciting projects and control their world. The implications are profound for schools concerned with engaging students, maintaining relevance, and preparing children to solve problems unanticipated by the curriculum. The technological game-changers of 3D printing, physical computing, and computer science can fuel transformations in the learning environment. K-12 educators can adapt the powerful technology and “can do” maker ethos to revitalize learner-centered teaching and learning in all subject areas.
Engaged Learning for High Ability/High Potential Learners: Passion Projects/Genius Hour
Ready. Set. Ignite Passion! To say I am passionate about Genius Hour is an understatement! Come learn how to help your students find their passion and incorporate Genius Hour into your classroom. We will use the 6 P's from Andi McNair and get inspiration from other Genius Hour experts like AJ Juliani. Please don't be scared! Your students do not need to solve the world's problems in one Genius Hour. Just watch what happens when students are guided into finding their passion - you will be amazed at what they curate. Being totally transparent, I will share some of my epic fails and "What Not To Do's"! If you already to Genius Hour, come and share your story - we are better together!
Using Augmented Reality with G&T Students to Create Place-Based Learning Experiences
Augmented reality and virtual reality are becoming increasingly more popular with High Ability/High Potential Learners. In the past year, there have been several different companies that are exploring how to use AR to create place-based experiences. This session will explore a new application called Metaverse. We will use this app to create a simple place-based augmented reality game you can use the same day. Go to the next level by having your G&T students explore the creative side of the Metaverse app. By using many of the "custom" blocks students will be designing their own AR-based experiences.
Bringing Coding to Life through Robotics for Primary Grade High Potential Students
Help your G&T students take coding to the next level with coding and robots in an authentic environment to test their coding expertise. This practice can lead them to a deeper understanding of computational thinking, an opportunity to be creative and collaborative, and provides a safe place for them to “fail forward”. Come test your coding/robotics expertise in a safe fun environment and walk away with several ideas you can use with High Ability/High Potential learners.
BreakoutEDU for High Potential Learners
Breakout EDU creates ultra-engaging learning games for High Potential learners of all ages. Games (Breakouts) teach teamwork, problem-solving, critical thinking, and troubleshooting by presenting participants with challenges that ignite their natural drive to problem-solve. Each experience is designed to engage your G&T students providing them with open-ended inquiry experiences that are sure to challenge them to find a way to "Breakout".
Engaging High Potential Middle/High School Students in Robotics
Robots provide an avenue to engage High Ability/High Potential middle and high school students. Help your G&T students learn coding and robot design in an authentic environment with hands-on practice. Participants will be immersed in a series of challenges, all the while learning how to integrate coding. Come join the fun so you can introduce your G&T students to passion projects.
The Maker Movement is a revolutionary global collaboration of people learning to solve problems with modern tools and technology. Adults and children are combining new technologies and timeless craft traditions to create exciting projects and control their world. The implications are profound for schools concerned with engaging students, maintaining relevance, and preparing children to solve problems unanticipated by the curriculum. The technological game-changers of 3D printing, physical computing, and computer science can fuel transformations in the learning environment. K-12 educators can adapt the powerful technology and “can do” maker ethos to revitalize learner-centered teaching and learning in all subject areas.
Engaged Learning for High Ability/High Potential Learners: Passion Projects/Genius Hour
Ready. Set. Ignite Passion! To say I am passionate about Genius Hour is an understatement! Come learn how to help your students find their passion and incorporate Genius Hour into your classroom. We will use the 6 P's from Andi McNair and get inspiration from other Genius Hour experts like AJ Juliani. Please don't be scared! Your students do not need to solve the world's problems in one Genius Hour. Just watch what happens when students are guided into finding their passion - you will be amazed at what they curate. Being totally transparent, I will share some of my epic fails and "What Not To Do's"! If you already to Genius Hour, come and share your story - we are better together!
Using Augmented Reality with G&T Students to Create Place-Based Learning Experiences
Augmented reality and virtual reality are becoming increasingly more popular with High Ability/High Potential Learners. In the past year, there have been several different companies that are exploring how to use AR to create place-based experiences. This session will explore a new application called Metaverse. We will use this app to create a simple place-based augmented reality game you can use the same day. Go to the next level by having your G&T students explore the creative side of the Metaverse app. By using many of the "custom" blocks students will be designing their own AR-based experiences.
Bringing Coding to Life through Robotics for Primary Grade High Potential Students
Help your G&T students take coding to the next level with coding and robots in an authentic environment to test their coding expertise. This practice can lead them to a deeper understanding of computational thinking, an opportunity to be creative and collaborative, and provides a safe place for them to “fail forward”. Come test your coding/robotics expertise in a safe fun environment and walk away with several ideas you can use with High Ability/High Potential learners.
BreakoutEDU for High Potential Learners
Breakout EDU creates ultra-engaging learning games for High Potential learners of all ages. Games (Breakouts) teach teamwork, problem-solving, critical thinking, and troubleshooting by presenting participants with challenges that ignite their natural drive to problem-solve. Each experience is designed to engage your G&T students providing them with open-ended inquiry experiences that are sure to challenge them to find a way to "Breakout".
Engaging High Potential Middle/High School Students in Robotics
Robots provide an avenue to engage High Ability/High Potential middle and high school students. Help your G&T students learn coding and robot design in an authentic environment with hands-on practice. Participants will be immersed in a series of challenges, all the while learning how to integrate coding. Come join the fun so you can introduce your G&T students to passion projects.